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LeCuration: A Tiny World Model as a Data Curation Multi-Tool

arXiv机器学习 2026-10-07 09:41 5 阅读 查看原文

Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior. Examples include robots working in a warehouse and agents moving around in a video game.

In order to better organize, filter, and curate data for physical AI applications, we propose a new approach centered on the unique settings and physical laws of individual datasets.

We train LeCuration, a small world model intended to serve as a data curation tool for a separate, larger downstream model.

To build this model, we choose LeWorldModel (LeWM) as our latent encoder and predictor, adding a diffusion transformer (DiT) decoder to add visuals to autoregressive gameplay rollout.

We find that the embeddings of this model can be used as an anomaly detection signal and as a content-based clustering heuristic, and that auto-regressively predicting the game state with this model allows us to qualitatively check for action-state consistency.

This paper presents a qualitative, proof-of-concept case study on CS:GO gameplay data; we do not yet report quantitative curation metrics or downstream training results, which we identify as the key next step.