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WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

arXiv机器学习 2026-09-23 04:27 4 阅读 查看原文

Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples.

Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem.

Here, we introduce an optimal transport regularizer built directly from the pre-trained drift.

Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution.

We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow.

Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows.

We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps.

The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation.

Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to $280\times$ less training compute.

More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.